THE USE OF MATHEMATICAL MODELING AS AN ACTIVE METHODOLOGY: A TOOL TO FACILITATE AND MOTIVATE LEARNING
Mathematical Modeling; Learning Curves; Active Methodologies; Geogebra.
This work reports a research involving students of the second year of High School in a public school in the municipality of Sinop-MT, in which the Mathematics teacher proposes an activity developed in the classroom involving Mathematical Modeling contextualized as an active methodology through theory of Learning Curves. Such theoretical contributions were inserted so that the activities of games such as the game of Cards, Puzzles, Rings and the online game Tap Tap Dash presented themselves as a real situation performed by the students, connecting such games to contents present in the curriculum of Basic Education mathematics, through Mathematical Modeling, transforming these activities into a teaching and learning environment. The activities were planned in such a way that the students participated actively, from data collection to the analysis and interpretation of models that describe learning curves using the mathematical software Geogebra. As a result, we came to the conclusion that the environment provided by Mathematical Modeling was able to make students learning meaningful. This is justified through the students speeches and also through the experience we had with this research, so that we could see that Modeling associated with the use of technologies in the classroom boosts students learning by motivating them and instilling in them curiosity, generating more dynamic and effective learning.