Banca de DEFESA: DANIEL VERNEQUE DIAS

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : DANIEL VERNEQUE DIAS
DATA : 06/02/2023
HORA: 14:00
LOCAL: Câmpus da Unemat - Barra do Bugres
TÍTULO:

THE USE OF COMPUTATIONAL THINKING IN THE DEVELOPMENT OF DIGITAL LEARNING OBJECTS WITH SCRATCH SOFTWARE


PALAVRAS-CHAVES:

Digital Technologies. Computational Thinking. Digital Learning Objects


PÁGINAS: 93
GRANDE ÁREA: Outra
ÁREA: Multidisciplinar
RESUMO:

This research aims to investigate the use of Computational Thinking (CT) pillars during the process of creating Digital Learning Objects (DLO) with first year high school students. Our work intends to seek answers to the following question: How do the pillars of Computational Thinking contribute to the teaching of mathematics in basic education in the process of creating Digital Learning Objects? Our research is of a qualitative nature, we use the teaching experiment as a methodological procedure for collecting data through various instruments such as: photos, videos, recordings, and written materials. and for analysis we used the analytical induction method. The research participants were students regularly enrolled in the first year of high school in 2021 at the Centro Educacional Santa Cruz - CESC school, in Barra do Bugres, Mato Grosso. In view of the considerable advance in the use of digital technologies inside and outside the school environment, interfering in the students' learning process. It is fundamental that the use of these technologies is something intrinsic, in the construction of the development of pedagogical materials such as Digital Learning Objects with block programming software. In this way, the students produced an ODA using scratch software to solve problems involving arithmetic progressions (AP). In the theoretical framework, we support the works of Borba (2016), Wiley (2000), Tarouco (2005), Wing (2006) and Brackmann (2018) that address significant topics regarding the use of digital technology, Digital Learning Objects (ODA), computational thinking and scratch in the process of teaching and learning mathematics. The results indicate that during the development of the research, as well as in the process of solving the activities and creating the Digital Learning Object, it was possible to perceive the use of the pillars of Computational Thinking with and without the use of scratch. However, in some activities all four pillars were not used Presented by Brackmann (2018). On the other hand, it was perceived in practice and in the arguments that the participants improved performance from the moment they were creating the possible algorithms and programming the order of the elements in the ODA.


MEMBROS DA BANCA:
Presidente - 135400002 - MINÉIA CAPPELLARI FAGUNDES
Interno - 90384008 - FERNANDO SELLERI SILVA
Externo à Instituição - ANGÉLI CERVI GABBI - IFRS
Notícia cadastrada em: 30/01/2023 10:47
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